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writing

Double Fine Adventure! Ron Gilbert’s Words of Wisdom to Tim Schafer

February 23, 2012 gamesound.org 0

Gilbert and Schafer discuss the current state of dialogue and writing in games in comparison to the Adventure Games they are known for.

Rob Bridgett Special: Tips for Sound Designers, Plus Readers Interview

November 30, 2009 gamesound.org 0

Rob Bridgett Special: Tips for Sound Designers, Plus Readers Interview

Ode to Short Dialog: Reconsidering the Sound Bite

October 14, 2008 gamesound.org 0

Ode to Short Dialog: Reconsidering the Sound Bite Ben Schneider on why keeping dialogue short and sweet is likely a better solution than subjecting your paying customers to epic reams of self-indulgent pap.

Audible Words, Pt. 2: Updating the State of Critical Writing in Game Sound

August 31, 2006 gamesound.org 0

Updating the State of Critical Writing in Game Sound Academic writing on game audio is often out of date due to the lightning fast evolution of the medium. Here, Bridgett refutes some common academic assertions and suggests ways that the accuracy of theoretical writing can be improved.

Audible Words, Pt. 1: Developers, Meet Your Reviewers

August 31, 2006 gamesound.org 0

Audible Words, Pt. 1: ‘Developers, Meet Your Reviewers’ Jesse Harlin investigates how games writers review sound and Rob Bridgett refutes some common academic assertions and suggests ways that the accuracy of theoretical writing can be improved.

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