
Double Fine Adventure! Ron Gilbert’s Words of Wisdom to Tim Schafer
Gilbert and Schafer discuss the current state of dialogue and writing in games in comparison to the Adventure Games they are known for.
Gilbert and Schafer discuss the current state of dialogue and writing in games in comparison to the Adventure Games they are known for.
Rob Bridgett Special: Tips for Sound Designers, Plus Readers Interview
Ode to Short Dialog: Reconsidering the Sound Bite Ben Schneider on why keeping dialogue short and sweet is likely a better solution than subjecting your paying customers to epic reams of self-indulgent pap.
Updating the State of Critical Writing in Game Sound Academic writing on game audio is often out of date due to the lightning fast evolution of the medium. Here, Bridgett refutes some common academic assertions and suggests ways that the accuracy of theoretical writing can be improved.
Audible Words, Pt. 1: ‘Developers, Meet Your Reviewers’ Jesse Harlin investigates how games writers review sound and Rob Bridgett refutes some common academic assertions and suggests ways that the accuracy of theoretical writing can be improved.
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