https://www.valvesoftware.com/en/index/deep-dive/ear-speakers Emily Ridgeway on the process of creating the “ear speakers” for Valve’s Index VR headset.
How to build Audio for VR Games
The Future of Game Audio – with Becky Allen
The Future Of Game Audio – With Ben Minto Jennifer Walden picks the brains of EA DICE Senior Audio Director/Sound Designer Ben Minto.
Tethered is an immersive VR strategy game in which you take on the role of a god-like spirit tasked with looking after your flock of ‘Peeps’, the cute but simple-minded inhabitants of the beautiful, floating archipelagos that you gaze down upon from your lofty seat amongst the clouds. This disembodied third […]
Audio Design for VR – Ustwo’s Land’s End Todd Baker discusses his approach for sound and music in Ustwo’s Land’s End VR experience.
Designing Sound for Virtual Reality Audio programmer Manesh Mistry and composer/audio designer Todd Baker discuss creating the audio experience for Ustwo Game’s meditative VR wonder, Land’s End.