By Kenneth Young Portal 2 represents a real milestone for me. It’s the first game that, prior to even getting my grubby mitts on it, had me more excited about its prospective use of voice than any other aspect of the project. It’s a Valve game, so you trust that […]
Jamey Scott Special: Gears of War [Exclusive Interview]
“Marooned on the planet of Mongo after they had deflected it with their rocket ship from its course towards the earth, Flash Gordon and Dale Arden fall into the clutches of Ming, The Merciless, Ruler of Mongo…..Ming’s attempt to force Dale to marry him is frustrated by Flash and Prince […]
I’m obsessed with the use of voice in games. I find it one of the most fascinating aspects of the medium. Most related discussions you might encounter, certainly as an audio practitioner, focus on processes relating to getting a good acting performance and how to best capture it – casting, […]
https://www.theguardian.com/technology/gamesblog/2010/mar/16/games-controversy Why are modern video games still having problems with voice acting? And what can be done to solve them? Keith Stewart investigates…
Charles Deenen Special: The Future of Sound Design in Video Games [Part 1]
Borderlands: Sound Design & Music An interview with Raison Varner about the sound and music for Gearbox’s Borderlands.
I’m back from a two week trip to Japan. It’s the longest and most far, far away holiday I’ve had for many years. There were lots of temples, photos, temples, walking, temples, eating, temples, a proposal of marriage and more temples. I even managed to make a few sound recordings; […]
Giving Games A Voice: Sony’s Dialog Manager Greg deBeer Speaks
Locked and Loaded – Crafting The Sounds for Halo 3 (originally here) Robert Hanson interviews Bungie’s audio department who give an overview of their workplace, tools and methodology.