Introducing a character can be a tricky business. This is especially true of those characters present throughout the gameplay experience – player characters, buddies, guides, narrators and their ilk. Game teams exposed to such characters over months and years of development become so familiar with them that evaluating their introduction, […]
Build That Wall: Creating the Audio for Bastion
GDC 2012 gets started with this GameSpot interview, featuring J White (Dead Space 2), Darren Korb (Bastion) and Kenny Young (LittleBigPlanet 2) discussing their Game Developer’s Choice Award nominated games and interactive audio in general.
Gilbert and Schafer discuss the current state of dialogue and writing in games in comparison to the Adventure Games they are known for.
By Kenneth Young Portal 2 represents a real milestone for me. It’s the first game that, prior to even getting my grubby mitts on it, had me more excited about its prospective use of voice than any other aspect of the project. It’s a Valve game, so you trust that […]
Jamey Scott Special: Gears of War [Exclusive Interview]
“Marooned on the planet of Mongo after they had deflected it with their rocket ship from its course towards the earth, Flash Gordon and Dale Arden fall into the clutches of Ming, The Merciless, Ruler of Mongo…..Ming’s attempt to force Dale to marry him is frustrated by Flash and Prince […]
I’m obsessed with the use of voice in games. I find it one of the most fascinating aspects of the medium. Most related discussions you might encounter, certainly as an audio practitioner, focus on processes relating to getting a good acting performance and how to best capture it – casting, […]
https://www.theguardian.com/technology/gamesblog/2010/mar/16/games-controversy Why are modern video games still having problems with voice acting? And what can be done to solve them? Keith Stewart investigates…
Charles Deenen Special: The Future of Sound Design in Video Games [Part 1]