NPC Voice Design in The Division 2
Making the magical sound of Ori and The Will of the Wisps
Shaping The Satisfying Sound Of Star Wars Jedi: Fallen Order
Game Audio (Super) Deep-Dive: Behind The Outer Worlds Otherworldly Sound
The Audio of Assassin’s Creed Odyssey: Episode 1, Creating An Immersive Greece
Horizon Zero Dawn Interview with Guerilla Games’ Audio Team
League of Legends: Sound Design for the Dragon Sorceress Austin DeVries from Riot Games discusses the process of creating the sonic characteristics for a new character in League of Legends.
Creating Titanfall 2’s Terrific Sci-Fi Sound Jennifer Walden interviews Respawn Entertainment’s audio team.
Overwatch – The Elusive Goal: Play by Sound Blizzard’s Scott Lawlor and Tomas Neumann’s GDC 2016 presentation, in which they discuss the choices made on an aesthetic and technical level to help achieve Overwatch’s dynamic audio landscape.
Assassin’s Creed: Syndicate Interview With Audio Director, Lydia Andrew Sam Hughes interviews Lydia Andrew about her career and the audio of Assassin’s Creed: Syndicate.