The Audio of Assassin’s Creed Odyssey: Episode 1, Creating An Immersive Greece
Horizon Zero Dawn Interview with Guerilla Games’ Audio Team
League of Legends: Sound Design for the Dragon Sorceress Austin DeVries from Riot Games discusses the process of creating the sonic characteristics for a new character in League of Legends.
Creating Titanfall 2’s Terrific Sci-Fi Sound Jennifer Walden interviews Respawn Entertainment’s audio team.
Overwatch – The Elusive Goal: Play by Sound Blizzard’s Scott Lawlor and Tomas Neumann’s GDC 2016 presentation, in which they discuss the choices made on an aesthetic and technical level to help achieve Overwatch’s dynamic audio landscape.
Assassin’s Creed: Syndicate Interview With Audio Director, Lydia Andrew Sam Hughes interviews Lydia Andrew about her career and the audio of Assassin’s Creed: Syndicate.
Introducing a character can be a tricky business. This is especially true of those characters present throughout the gameplay experience – player characters, buddies, guides, narrators and their ilk. Game teams exposed to such characters over months and years of development become so familiar with them that evaluating their introduction, […]
Build That Wall: Creating the Audio for Bastion
GDC 2012 gets started with this GameSpot interview, featuring J White (Dead Space 2), Darren Korb (Bastion) and Kenny Young (LittleBigPlanet 2) discussing their Game Developer’s Choice Award nominated games and interactive audio in general.
Gilbert and Schafer discuss the current state of dialogue and writing in games in comparison to the Adventure Games they are known for.