The Game Music Makers James Batchelor over at Develop Mag gets the skinny from composers John Broomhall, Jim Fowler, James Hannigan, Jessica Curry on the challenges of writing interactive music for games.
What music does to us: non-diegetic songs in Red Dead Redemption and Far Cry 3 @toogoodforthee (unknown man on internet) asks why there are so few examples of non-diegetic song used during gameplay. Thought provoking…
Interactive Music…er, Audio Rob Ross on the lack of progress and decent tools in game audio at the turn of the century.
Challenges of Sound Design for Interactive Media (originally here) Larry The O discusses discovering the joys of game sound – technical limitations, interactivity, mixing, multi platform releases and the game development process.
Producing Interactive Audio: Thoughts, Tools, & Techniques Truly interactive sound is a necessary component of today’s killer games. GEX: Enter the Gecko‘s audio producer, Mark Miller, takes you through the audio design of this next generation game.
A Better Picture Through Sound Jonathan Hoffberg on how sound enhances the visual image or, more often than not in games, how it can detract!