Interview with Spencer Critchley
GDC 2000 From an Audio Guy’s Perspective:Audio Track Wrap-Up
A View From The Bridge… Mark Miller says Quotes on the future of Interactive Audio from Brain Schmidt, Jeff Roberts, Tommy Tallarico, The Fat Man, Andrew Barnabas, Colin Anderson, and more…
The Roadmap Chris Grigg presents a ‘big idea for component based, plug in achitechture’ for Interactive Audio
Avoiding a DirectSound3D Disaster Implementing DirectSound3D is no simple matter, says Rich Warwick. Here are four rules for applying the API.
Interactive Music: Merging Quality with Effectiveness A recommended read for anyone baffled by the “bruhaha” surrounding interactive audio. Unreal composer Alexander Brandon incorporates a systems review, a brief history of computer music and a look at incoming trends into an extensive explanation of the hardware and software components of interactive audio.
New Sound Technology for PCs Innovations in OS support – APIs such as DirectSound, DirectSound3D, and DirectMusic – and comparable innovations in hardware support – MMX, PCI, and AC97 – means bigger, badder audio in 1998, says Jeffrey Barish.