Interactive Composition – The Eidos Interviews Interviews with Jim Hedges and the Soul Reaver sound team at Eidos USA.
Tales from the arcade! Words of wisdom from with John Paul of Atari Games and Graeme Norgate, music and sfx wizard at “Free Radical Design, Ltd.” (formerly with Rare…)
So, How’s Your Audio Demo Reel? Got your sound design and composition chops? Ready to go out and score your first gig on a game? You’re going to need a great demo reel. Aaron Marks gives you helpful tips on what to do, and not do, while putting yours together.
Interview with Tommy Tallarico One of this industry’s most successful music composers, Tommy Tallarico, offers advice about drafting business contracts, making a name for yourself, and the possibility of a game music category at the Grammys.
Producing Interactive Audio: Thoughts, Tools, & Techniques Truly interactive sound is a necessary component of today’s killer games. GEX: Enter the Gecko‘s audio producer, Mark Miller, takes you through the audio design of this next generation game.
Tricks and Techniques for Sound Effect Design Previously presented at CGDC ’96, the wizard Bobby Prince delivers his thoughts, experiences, and opinions on “shaking it up”.