Interactive Audio Crimes in Heavy Rain

April 5, 2010 Kenneth Young 7

How OCD am I? I refused to fold the piece of card that came with Heavy Rain in to the intended origami figurine because I didn’t want to inflict any creases on it and, instead, recreated it, warts and all, using a blank piece of paper. That’s special :) Heavy […]

Designing A Next-Gen Game For Sound

November 22, 2007 gamesound.org 0

Designing A Next-Gen Game For Sound Rob Bridgett shares the lessons to be learned from the production process of “sound designed” films and how the production process in games actually lends itself to more involvement between audio and the other crafts.