Designing A Next-Gen Game For Sound

November 22, 2007 0

Designing A Next-Gen Game For Sound Rob Bridgett shares the lessons to be learned from the production process of “sound designed” films and how the production process in games actually lends itself to more involvement between audio and the other crafts.

Recreating Reality

September 9, 2006 Kenneth Young 0

At the inaugural Develop Conference in Brighton I spoke about the differences between sound in the real world and sound in the virtual worlds that we create. Right on cue, the day before my presentation, Mark Rein, VP of Epic Games, claimed in his keynote session that: “the future of […]