
Indie Audio Adventures: Telling BestLuck’s beautiful story – through sound
Indie Audio Adventures: Telling BestLuck’s beautiful story – through sound
Indie Audio Adventures: Telling BestLuck’s beautiful story – through sound
The Secrets to Creating Jurassic World Evolution’s Excellent Game Audio
Shadow of the Tomb Raider – Sound and Music
DEATH IN DESIGN: Martin Stig Andersen
The Future Of Game Audio – With Ben Minto Jennifer Walden picks the brains of EA DICE Senior Audio Director/Sound Designer Ben Minto.
League of Legends: Sound Design for the Dragon Sorceress Austin DeVries from Riot Games discusses the process of creating the sonic characteristics for a new character in League of Legends.
Tethered is an immersive VR strategy game in which you take on the role of a god-like spirit tasked with looking after your flock of ‘Peeps’, the cute but simple-minded inhabitants of the beautiful, floating archipelagos that you gaze down upon from your lofty seat amongst the clouds. This disembodied third […]
Behind The Stealthy Sound Of Dishonored 2 Jennifer Walden interviews Arkane Studio’s audio team about the sound in stealthy sequel, Dishonoured 2.
Behind The Incredible Sound of Battlefield 1 Jennifer Walden interviews the DICE audio team about their work on the WW1 shooter, Battlefield 1.
The Mad Science Behind Inside’s Soundtrack Dan Soldberg speaks with Martin Stig Andersen about some of the unconventional techniques used to create the soundtrack for Playdead’s INSIDE.
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