EA DICE’s Ben Minto on recreating and augmenting the ambiences of the Star Wars universe.
Liana Kerzner over at MetalEater speaks to David Chan, Brian Schmidt, Gordon McGladdery, Anthony Russo, Chanel Summers, Matthew Marteinsson and Steve Royea about game sound.
Sam Hughes over at The Sound Architect speaks to with Sam Cooper & Byron Bullock about the sound in The Creative Assembly’s Alien: Isolation.
Jack Menhorn at DesigningSound.org gets Media Molecule’s Kenneth Young and Capcom’s Tomoya Kishi to interview each other about their work, resulting in an unconventionally wide-ranging conversation.
Mark Kilborn’s advice for sound designers trying to break into the games industry.
Jack Menhorn interviews Tomoya Kishi for Designing Sound on his background, approach to work, the centralised audio department at Capcom and, perhaps most interestingly, the cultural differences in audio aesthetic between the West and Japan.
Danielle Riendeau interviews Robin Arnott for Kill Screen on the high level audio direction in Antichamber.
Rob Bridgett on the evolving collaborative relationship between audio personnel and development teams.