Behind The Incredible Sound of Battlefield 1 Jennifer Walden interviews the DICE audio team about their work on the WW1 shooter, Battlefield 1.
The Mad Science Behind Inside’s Soundtrack Dan Soldberg speaks with Martin Stig Andersen about some of the unconventional techniques used to create the soundtrack for Playdead’s INSIDE.
Overwatch – The Elusive Goal: Play by Sound Blizzard’s Scott Lawlor and Tomas Neumann’s GDC 2016 presentation, in which they discuss the choices made on an aesthetic and technical level to help achieve Overwatch’s dynamic audio landscape.
Audio Design for VR – Ustwo’s Land’s End Todd Baker discusses his approach for sound and music in Ustwo’s Land’s End VR experience.
Assassin’s Creed: Syndicate Interview With Audio Director, Lydia Andrew Sam Hughes interviews Lydia Andrew about her career and the audio of Assassin’s Creed: Syndicate.
It’s been so amazing to see people get excited by Knights And Bikes, and show their support and commitment by backing its Kickstarter campaign, that I felt compelled to make something which shows just how excited and passionate I am about it too! So, here’s a wee video I’ve put together […]
Blast Off! The Sound of Star Wars: Battlefront
Creating the Sounds of Star Wars Battlefront EA DICE’s Ben Minto on recreating and augmenting the ambiences of the Star Wars universe.
The Art of Creating Sound in Video Games Liana Kerzner over at MetalEater speaks to David Chan, Brian Schmidt, Gordon McGladdery, Anthony Russo, Chanel Summers, Matthew Marteinsson and Steve Royea about game sound.
Alien: Isolation Audio Interview Sam Hughes over at The Sound Architect speaks to with Sam Cooper & Byron Bullock about the sound in The Creative Assembly’s Alien: Isolation.