Control Dev Diary 07 – Behind The Sounds
The Audio of Battlefield V
Indie Audio Adventures: Telling BestLuck’s beautiful story – through sound
The Secrets to Creating Jurassic World Evolution’s Excellent Game Audio
Shadow of the Tomb Raider – Sound and Music
DEATH IN DESIGN: Martin Stig Andersen
The Future Of Game Audio – With Ben Minto Jennifer Walden picks the brains of EA DICE Senior Audio Director/Sound Designer Ben Minto.
League of Legends: Sound Design for the Dragon Sorceress Austin DeVries from Riot Games discusses the process of creating the sonic characteristics for a new character in League of Legends.
Tethered is an immersive VR strategy game in which you take on the role of a god-like spirit tasked with looking after your flock of ‘Peeps’, the cute but simple-minded inhabitants of the beautiful, floating archipelagos that you gaze down upon from your lofty seat amongst the clouds. This disembodied third […]
Behind The Stealthy Sound Of Dishonored 2 Jennifer Walden interviews Arkane Studio’s audio team about the sound in stealthy sequel, Dishonoured 2.