A video interview with Martin Stig Andersen, the composer and sound designer of the critically-acclaimed video games LIMBO and INSIDE, by Jonas Hollerup Helle.
Jennifer Walden picks the brains of EA DICE Senior Audio Director/Sound Designer Ben Minto.
Austin DeVries from Riot Games discusses the process of creating the sonic characteristics for a new character in League of Legends.
Kenny Young discusses the audio experience in Secret Sorcery’s VR strategy game Tethered.
Jennifer Walden interviews Arkane Studio’s audio team about the sound in stealthy sequel, Dishonoured 2.
Jennifer Walden interviews the DICE audio team about their work on the WW1 shooter, Battlefield 1.
Dan Soldberg speaks with Martin Stig Andersen about some of the unconventional techniques used to create the soundtrack for Playdead’s INSIDE.
Blizzard’s Scott Lawlor and Tomas Neumann’s GDC 2016 presentation, in which they discuss the choices made on an aesthetic and technical level to help achieve Overwatch’s dynamic audio landscape.
Todd Baker discusses his approach for sound and music in Ustwo’s Land’s End VR experience.
Sam Hughes interviews Lydia Andrew about her career and the audio of Assassin’s Creed: Syndicate.