Mixing and Surround Sound Cross platform audio support is a problem for many game developers, particularly if the available audio libraries don’t support a platform a developer wants. Outlined here are methodologies for compressing and mixing WAV files to get maximum impact sound effects.
First Gig: Making MIDI Music A Gamasutra reader retells his first attempt at music composition for games.
Powerful Audio Tips for Game and Multimedia Developers How sounds function with your game has serious impact on the overall gameplay. Therefore, you can’t afford to implement audio as an afterthought. Here are five simple tips from Michael Bross for enhancing the audio experience.
Configuring Hardware-Accelerated DirectSound3D Brian Schmidt on how and why to use the newfangled DirectSound3D API.
Tricks and Techniques for Sound Effect Design Previously presented at CGDC ’96, the wizard Bobby Prince delivers his thoughts, experiences, and opinions on “shaking it up”.
Programming Digitized Sound On the Sound Blaster In this Game Developer magazine article, Erik Lorenzen and Keith Weiner use the Sound Blaster 1.5 model as the base for developing killer sounds across all levels of audio hardware.
Ethan Brodsky’s Extensive references on Sound Blaster programming