
The Sound Design of Retro City Rampage
Leonard Paul on how to reverse-engineer and create authentic NES sound effects.
Leonard Paul on how to reverse-engineer and create authentic NES sound effects.
Sega Megadrive Coding: Sound Part I – The PSG Chip Matt Philips on the audio chipset in the SEGA Megadrive and how to get them bleeping and blooping!
Soundtracking Mario
The Evolution of PC Audio – As Told by Secret of Monkey Island
Shooting from the Hip: An Interview with Hip Tanaka
Adaptive Audio Report by Alexander Brandon
A Brief Timeline of Video Game Music
The Secret Life of Vector Generators By Jed Margolin Contains some great insight into the early days of sound at Atari, especially this nugget: At some point, Rick hired Earl Vickers to do sounds and speech development. Up until then, the game programmers were responsible for sounds, which they generally […]
A Look Back Ever wonder just how music and sound were implemented in games such as “Asteroids”, “Road Blasters”, and “Super Mario Bros.”? Even if you haven’t, here are the answers… a pleasant stroll down memory lane with the former director of technology development at Atari Games, Brad Fuller..
Tales from the arcade! Words of wisdom from with John Paul of Atari Games and Graeme Norgate, music and sfx wizard at “Free Radical Design, Ltd.” (formerly with Rare…)
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