Indie Audio Adventures: Telling BestLuck’s beautiful story – through sound
The Secrets to Creating Jurassic World Evolution’s Excellent Game Audio
How sound brought Far Cry 5’s vast world to life
Horizon Zero Dawn Interview with Guerilla Games’ Audio Team
Creating Call of Duty WWII’s Historic Sound
Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting
How the fantastical sound of Total War: Warhammer II is done
Creating the sound of sports for Madden NFL 18 Longshot – with Will Morton & Craig Conner
League of Legends: Sound Design for the Dragon Sorceress Austin DeVries from Riot Games discusses the process of creating the sonic characteristics for a new character in League of Legends.
The Sound Design of inFamous Second Son: Concrete Powers In part four of his ongoing series into the audio design in inFamous Second Son, Brad Meyer discusses the creation of the game’s concrete superpower sounds.