Austin DeVries from Riot Games discusses the process of creating the sonic characteristics for a new character in League of Legends.
In part four of his ongoing series into the audio design in inFamous Second Son, Brad Meyer discusses the creation of the game’s concrete superpower sounds.
The cars are the stars in Codemasters’ Dirt and F1 games.
Charles Maynes gives us an insight into how he records and manipulates weapons sound effects for both film and games.
Greg Hill discusses how he approaches recording vehicle engines.