Red Dead Redemption – Exclusive Interview with Audio Director Jeffrey Whitcher
Audio Implementation Greats #2: Audio Toolsets [Part 2]
The Music of Anarchy Online: Creating Music for MMOGs
Interactive Composition – The Eidos Interviews Interviews with Jim Hedges and the Soul Reaver sound team at Eidos USA.
Engine Roundup Part 1 by Alexander Brandon With the advancements in PC audio made over the last five, even last two years, it is becoming clear that we are no longer dealing with merely FM sound and wavetable cards. We have massively powerful 3D surround engines that add realism and […]
Working on Myth The interactive audio engine used in both Myth games was an extremely powerful and probably under utilized engine….
Producing Interactive Audio: Thoughts, Tools, & Techniques Truly interactive sound is a necessary component of today’s killer games. GEX: Enter the Gecko‘s audio producer, Mark Miller, takes you through the audio design of this next generation game.