
How we used AI to improve dialogue management for Pagan Online
How we used AI to improve dialogue management for Pagan Online
How we used AI to improve dialogue management for Pagan Online
Behind the awesome sound of Anthem
How to create a compelling game audio experience with minimal resources
Horizon Zero Dawn Interview with Guerilla Games’ Audio Team
Building the Dream Work Environment at A Shell in the Pit
How Star Wars Battlefront II’s stellar sound was made
Quantum Break Interview with Richard Lapington
Behind the Sound of No Man’s Sky: Q&A with Paul Weir on Procedural Audio
The Sound of Grand Theft Auto V
Lessons Learned from a Decade of Audio Programming
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