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How we used AI to improve dialogue management for Pagan Online

August 6, 2019 gamesound.org 0

How we used AI to improve dialogue management for Pagan Online

Behind the awesome sound of Anthem

March 6, 2019 gamesound.org 0

Behind the awesome sound of Anthem

How to create a compelling game audio experience with minimal resources

September 7, 2018 gamesound.org 0

How to create a compelling game audio experience with minimal resources

Horizon Zero Dawn Interview with Guerilla Games’ Audio Team

March 1, 2018 gamesound.org 0

Horizon Zero Dawn Interview with Guerilla Games’ Audio Team

Building the Dream Work Environment at A Shell in the Pit

January 4, 2018 gamesound.org 0

Building the Dream Work Environment at A Shell in the Pit

How Star Wars Battlefront II’s stellar sound was made

November 17, 2017 gamesound.org 0

How Star Wars Battlefront II’s stellar sound was made

Quantum Break Interview with Richard Lapington

June 6, 2017 gamesound.org 0

Quantum Break Interview with Richard Lapington

Behind the Sound of No Man’s Sky: Q&A with Paul Weir on Procedural Audio

March 28, 2017 gamesound.org 0

Behind the Sound of No Man’s Sky: Q&A with Paul Weir on Procedural Audio

The Sound of Grand Theft Auto V

March 15, 2014 gamesound.org 0

The Sound of Grand Theft Auto V

Lessons Learned from a Decade of Audio Programming

March 15, 2014 gamesound.org 0

Lessons Learned from a Decade of Audio Programming

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