Behind The Sound of ‘No Man’s Sky’ Anne-Sophie Mongeau speaks to Paul Weir, Hello Games’ Audio Director, about the game’s procedural audio.
The Sound of Grand Theft Auto V
An Interview with Nicolas Fournel
An introduction to procedural audio and its application in computer games Andy Farnell attempts to define the term ”procedural audio” as it applies to computer generated sound effects and music.
Synthetic game audio with Puredata Andy Farnell looks at the application of synthetic audio to video games.
A View From The Bridge… Mark Miller says Quotes on the future of Interactive Audio from Brain Schmidt, Jeff Roberts, Tommy Tallarico, The Fat Man, Andrew Barnabas, Colin Anderson, and more…