Overwatch – The Elusive Goal: Play by Sound

July 7, 2016 gamesound.org 0

Overwatch – The Elusive Goal: Play by Sound Blizzard’s Scott Lawlor and Tomas Neumann’s GDC 2016 presentation, in which they discuss the choices made on an aesthetic and technical level to help achieve Overwatch’s dynamic audio landscape.

Audio Production for Halo 2

March 14, 2005 gamesound.org 0

Audio Production for Halo 2 Eric-Jon Waugh reports on Jay Weinland and Marty O’Donnell’s GDC 2005 post-mortem on Bungie’s ‘Guerrilla’ proprietary audio system developed for the interactive audio in Halo 2.