Behind the beautiful sound of Monument Valley 2 with Todd Baker
Perfecting the Sounds of Destiny 2
DEATH IN DESIGN: Martin Stig Andersen
Interview with Guy Whitmore: “Adaptive music isn’t important for games, it’s mandatory!” Valerio Velardo speaks to adaptive music pioneer Guy Whitmore about the past and future of the medium.
DOOM: Behind the Music
Tethered is an immersive VR strategy game in which you take on the role of a god-like spirit tasked with looking after your flock of ‘Peeps’, the cute but simple-minded inhabitants of the beautiful, floating archipelagos that you gaze down upon from your lofty seat amongst the clouds. This disembodied third […]
The Mad Science Behind Inside’s Soundtrack Dan Soldberg speaks with Martin Stig Andersen about some of the unconventional techniques used to create the soundtrack for Playdead’s INSIDE.
Audio Design for VR – Ustwo’s Land’s End Todd Baker discusses his approach for sound and music in Ustwo’s Land’s End VR experience.
Designing Sound for Virtual Reality Audio programmer Manesh Mistry and composer/audio designer Todd Baker discuss creating the audio experience for Ustwo Game’s meditative VR wonder, Land’s End.
Everybody’s Gone to the Rapture: writing a score for the end of the world Keith Stuart speaks to The Chinese Room’s Jessica Curry and Adam Hay about music, ambient sound and story in Everybody’s Gone to the Rapture.