All In The Mix

February 20, 2012 gamesound.org 0

All In The Mix Garry Taylor’s talk from the 2010 Develop Conference on the importance of real-time mixing in games.

Interactive Audio Crimes in Heavy Rain

April 5, 2010 Kenneth Young 7

How OCD am I? I refused to fold the piece of card that came with Heavy Rain in to the intended origami figurine because I didn’t want to inflict any creases on it and, instead, recreated it, warts and all, using a blank piece of paper. That’s special :) Heavy […]

TIGA ‘Games Meet Film’ Event At Pinewood Studios

February 20, 2010 gamesound.org 0

TIGA held the ‘Games Meet Film’ event at Pinewood Studios on February 16th 2010. The event was hosted by Dennis Weinreich MD of Film and TV Post Production at Pinewood Studios Group and included a panel discussion, Q&A and networking. The event focused on audio production for games and films […]

The Game Audio Mixing Revolution

June 18, 2009 gamesound.org 0

The Game Audio Mixing Revolution In the second installment of Rob Bridgett’s series on the future of game audio, following his suggestion that audio mixing is primed for a revolution, the Scarface and Prototype audio veteran gathers mixing case studies on titles from LittleBigPlanet to Fable II, and concludes by looking at the next […]