GDC 2012 gets started with this GameSpot interview, featuring J White (Dead Space 2), Darren Korb (Bastion) and Kenny Young (LittleBigPlanet 2) discussing their Game Developer’s Choice Award nominated games and interactive audio in general.
All In The Mix Garry Taylor’s talk from the 2010 Develop Conference on the importance of real-time mixing in games.
Exclusive Interview with the Audio Team of “Alan Wake”
How OCD am I? I refused to fold the piece of card that came with Heavy Rain in to the intended origami figurine because I didn’t want to inflict any creases on it and, instead, recreated it, warts and all, using a blank piece of paper. That’s special :) Heavy […]
TIGA held the ‘Games Meet Film’ event at Pinewood Studios on February 16th 2010. The event was hosted by Dennis Weinreich MD of Film and TV Post Production at Pinewood Studios Group and included a panel discussion, Q&A and networking. The event focused on audio production for games and films […]
Rob Bridgett Special: Prototype [Exclusive Interview]
Rob Bridgett Special: Scarface: The World Is Yours A mixed-media article on the audio experience in Radical Entertainment’s Scarface: The World Is Yours.
Dynamics of Narrative Rob Bridgett on the importance of visual planning and design.
The Game Audio Mixing Revolution In the second installment of Rob Bridgett’s series on the future of game audio, following his suggestion that audio mixing is primed for a revolution, the Scarface and Prototype audio veteran gathers mixing case studies on titles from LittleBigPlanet to Fable II, and concludes by looking at the next […]
The Future Of Game Audio – Is Interactive Mixing The Key? Rob Bridgett investigates whether the real-time mixing of sound effects, music and dialog in games is an important part of the future of AAA game audio.