Aesthetic Mixing & Sound Lenses

March 6, 2013 gamesound.org 0

Aesthetic Mixing & Sound Lenses Rob Bridgett discusses the pros and cons of automated vs snapshot based mixing systems, how they can work together and how to think about using them in a way which is more easily understood by non-audio creative personnel on a development team.

The Sounds And Monsters Of Borderlands 2

August 25, 2012 gamesound.org 0

The Sounds And Monsters Of Borderlands 2 Raison Varner and Mark Petty from Gearbox discuss weapon and monster SFX, music, ambience, dialogue and mixing in this series of exclusive Game Informer video features about Borderlands 2.

Notes from the Mix: Prototype 2

June 20, 2012 gamesound.org 0

Notes from the Mix: Prototype 2 Rob Bridgett on the process and approach of mixing a game from pre-production all the way through to the final mix stage itself, eloquently defining the concepts of high level “horizontal” mix decisions and low level, context-specific “vertical” mix decisions.