Behind the sounds of 11 – 11 : Memories Retold
The Secrets to Creating Jurassic World Evolution’s Excellent Game Audio
How the fantastical sound of Total War: Warhammer II is done
Perfecting the Sounds of Destiny 2
Behind The Incredible Sound of Battlefield 1 Jennifer Walden interviews the DICE audio team about their work on the WW1 shooter, Battlefield 1.
Overwatch – The Elusive Goal: Play by Sound Blizzard’s Scott Lawlor and Tomas Neumann’s GDC 2016 presentation, in which they discuss the choices made on an aesthetic and technical level to help achieve Overwatch’s dynamic audio landscape.
Behind The Spectacular Vehicle Sounds for Mad Max Asbjoern Andersen interviews Max Lachman about the vehicle engine sounds in Avalanche Studio’s Mad Max game.
Adaptive Audio for Mobile Rob Bridgett on dynamically adjusting the loudness levels in mobile titles in response to background noise.
GANG IESD Game Mix/Loudness Recommendations
GANG IESD co-chair Kenny Young speaks to Naughty Dog’s Phillip Kovats and Jonathan Lanier about the GANG award winning mix in The Last of Us. KY: Hi guys, thanks for agreeing to do this. Could you introduce yourselves for the record? PK: I’m Phil Kovats the audio lead here at […]