Holy moly – today is the 10th anniversary of LittleBigPlanet coming out in the UK! Where on earth has the last decade gone?! Oh yeah… The launch of LBP is always a somewhat bittersweet memory – the game had gone gold and shipped out to retailers worldwide but was then delayed and subsequently recalled due to […]
How to create outstanding audio for cinematics – a Q&A with Samuel Justice
Behind The Music of Tearaway An interview with composers Kenneth Young and Brian D’Oliveira on their music for Tearaway.
The Music Of LittleBigPlanet 2
Interview: The Orchestral Music and Interactive Sounds of Civilization V
An Eclectic Mix LittleBigPlanet is a physics based platformer for the PS3, featuring a built-in sandbox editor which allows players to build their own creations and then share them with the game’s community via the PlayStation Network. The game’s music was required to work in its Story Mode, that is the […]
Staying In Tune: Richard Jacques On Game Music’s Past, Present, And Future
Audio Postmortem: Scarface: The World is Yours Rob Bridgett spills the beans on the audio for Radical’s Scarface: The World Is Yours. Of particular interest is his discussion of the game’s unique audio post production period.
Instrumentation: The Game Composer’s New Challenge
Interactive Music…er, Audio Rob Ross on the lack of progress and decent tools in game audio at the turn of the century.