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interview

Why Teaming Up Is A Winning Strategy In Game Audio – With The Audio Hive

October 21, 2019 gamesound.org 0

Why Teaming Up Is A Winning Strategy In Game Audio – With The Audio Hive

Martin Kvale on the stoic yet charming sound of Bad North – and a life in indie game audio

October 17, 2019 gamesound.org 0

Martin Kvale on the stoic yet charming sound of Bad North – and a life in indie game audio

Talking Tunes with Astro Bot Rescue Mission‘s Kenneth Young

March 9, 2019 gamesound.org 0

Talking Tunes with Astro Bot Rescue Mission’s Kenneth Young

The Most Recognizable Sounds In Gaming (1972 – 1998)

June 12, 2017 gamesound.org 0

The Most Recognizable Sounds In Gaming Wired ask Russell Brower, Tommy Tallarico, Pedro Seminario and Scott Gershin to analyse some of the most iconic sounds in retro games.

Quantum Break Interview with Richard Lapington

June 6, 2017 gamesound.org 0

Quantum Break Interview with Richard Lapington

The sound design secrets of Horizon Zero Dawn

June 1, 2017 gamesound.org 0

The sound design secrets of Horizon Zero Dawn

DEATH IN DESIGN: Martin Stig Andersen

May 1, 2017 gamesound.org 0

DEATH IN DESIGN: Martin Stig Andersen

The Future Of Game Audio – With Ben Minto

April 5, 2017 gamesound.org 0

The Future Of Game Audio – With Ben Minto Jennifer Walden picks the brains of EA DICE Senior Audio Director/Sound Designer Ben Minto.

Interview with Guy Whitmore: “Adaptive music isn’t important for games, it’s mandatory!”

March 29, 2017 gamesound.org 0

Interview with Guy Whitmore: “Adaptive music isn’t important for games, it’s mandatory!” Valerio Velardo speaks to adaptive music pioneer Guy Whitmore about the past and future of the medium.

Creating Titanfall 2‘s Terrific Sci-Fi Sound

January 17, 2017 gamesound.org 0

Creating Titanfall 2’s Terrific Sci-Fi Sound Jennifer Walden interviews Respawn Entertainment’s audio team.

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