Making The Magnificent Sound of Mafia III Jennifer Walden interviews Hanger 13’s audio director Matt Bauer about his teams’ work on retro shooty-driver, Mafia III.
Assassin’s Creed: Syndicate Interview With Audio Director, Lydia Andrew Sam Hughes interviews Lydia Andrew about her career and the audio of Assassin’s Creed: Syndicate.
Blast Off! The Sound of Star Wars: Battlefront
Behind The Spectacular Vehicle Sounds for Mad Max Asbjoern Andersen interviews Max Lachman about the vehicle engine sounds in Avalanche Studio’s Mad Max game.
I was saddened to hear that Ralph Baer, creator of the first video game console, passed away yesterday. Baer was already 50 years old when the Magnavox Odyssey was released to the public in 1972, so I was somewhat surprised in 2009 to find that he was not only alive […]
PopCap’s Guy Whitmore Talks Musical Trials And Triumphs On Peggle Blast Guy Whitmore on the challenges of creating a dynamic musical score for mobile with only 3MB of memory.
IGM Composer’s Corner – Jessica Curry (The Chinese Room) IGM interview Jessica Curry on her work and thoughts on things.
The Game Music Makers James Batchelor over at Develop Mag gets the skinny from composers John Broomhall, Jim Fowler, James Hannigan, Jessica Curry on the challenges of writing interactive music for games.
GANG IESD co-chair Kenny Young speaks to Naughty Dog’s Phillip Kovats and Jonathan Lanier about the GANG award winning mix in The Last of Us. KY: Hi guys, thanks for agreeing to do this. Could you introduce yourselves for the record? PK: I’m Phil Kovats the audio lead here at […]
Alien: Isolation Audio Interview Sam Hughes over at The Sound Architect speaks to with Sam Cooper & Byron Bullock about the sound in The Creative Assembly’s Alien: Isolation.