Interactive Music: Merging Quality with Effectiveness

March 27, 1998 gamesound.org 0

Interactive Music: Merging Quality with Effectiveness A recommended read for anyone baffled by the “bruhaha” surrounding interactive audio. Unreal composer Alexander Brandon incorporates a systems review, a brief history of computer music and a look at incoming trends into an extensive explanation of the hardware and software components of interactive audio.

Sound Log: The Virtual Chemist Mission

December 19, 1997 gamesound.org 0

Sound Log: The Virtual Chemist Mission It’s not everyday that sound designers incorporate a Vietnamese electric dan baninto their repertoire. Using sound samples, Jonathan Hoffberg discusses a unique, immersive soundscape created for an Asian-based client.

Creating an Interactive Audio Environment

November 14, 1997 gamesound.org 0

Creating an Interactive Audio Environment An interactive audio vocabulary featuring a wide assortment of sound cues and background noises immerses players far more than you may realize says Monolith’s Daniel Bernstein.

Effective Music for Games and Multimedia

November 14, 1997 gamesound.org 0

Effective Music for Games and Multimedia Radically new music caused Parisians to riot in 1917.  While Michael Bross doesn’t encourage street brawls, he does offer several tips on how to dramatically set the mood with effective interactive music.