Behind the sounds of 11 – 11 : Memories Retold
The Secrets to Creating Jurassic World Evolution’s Excellent Game Audio
The Business of Music Design for Games and Dynamic Storytelling
Behind the beautiful sound of Monument Valley 2 with Todd Baker
Quantum Break Interview with Richard Lapington
Interview with Guy Whitmore: “Adaptive music isn’t important for games, it’s mandatory!” Valerio Velardo speaks to adaptive music pioneer Guy Whitmore about the past and future of the medium.
DOOM: Behind the Music
Tethered is an immersive VR strategy game in which you take on the role of a god-like spirit tasked with looking after your flock of ‘Peeps’, the cute but simple-minded inhabitants of the beautiful, floating archipelagos that you gaze down upon from your lofty seat amongst the clouds. This disembodied third […]
PopCap’s Guy Whitmore Talks Musical Trials And Triumphs On Peggle Blast Guy Whitmore on the challenges of creating a dynamic musical score for mobile with only 3MB of memory.
The Game Music Makers James Batchelor over at Develop Mag gets the skinny from composers John Broomhall, Jim Fowler, James Hannigan, Jessica Curry on the challenges of writing interactive music for games.