
A Plague Tale Audio Design: Not Only Squeaks
A Plague Tale Audio Design: Not Only Squeaks
A Plague Tale Audio Design: Not Only Squeaks
Behind the sounds of 11 – 11 : Memories Retold
The Secrets to Creating Jurassic World Evolution’s Excellent Game Audio
The Business of Music Design for Games and Dynamic Storytelling
Behind the beautiful sound of Monument Valley 2 with Todd Baker
Quantum Break Interview with Richard Lapington
Interview with Guy Whitmore: “Adaptive music isn’t important for games, it’s mandatory!” Valerio Velardo speaks to adaptive music pioneer Guy Whitmore about the past and future of the medium.
DOOM: Behind the Music
Tethered is an immersive VR strategy game in which you take on the role of a god-like spirit tasked with looking after your flock of ‘Peeps’, the cute but simple-minded inhabitants of the beautiful, floating archipelagos that you gaze down upon from your lofty seat amongst the clouds. This disembodied third […]
PopCap’s Guy Whitmore Talks Musical Trials And Triumphs On Peggle Blast Guy Whitmore on the challenges of creating a dynamic musical score for mobile with only 3MB of memory.
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