League of Legends: Sound Design for the Dragon Sorceress Austin DeVries from Riot Games discusses the process of creating the sonic characteristics for a new character in League of Legends.
10 Essential Tips for Game Audio Freelancers
Getting A Job Creating Sound and Music for Videogames Will Morton gives advice on getting a job working in game audio in this extensive article.
Audio Interviewing Audio: Tomoya Kishi and Kenneth Young Jack Menhorn at DesigningSound.org gets Media Molecule’s Kenneth Young and Capcom’s Tomoya Kishi to interview each other about their work, resulting in an unconventionally wide-ranging conversation.
Capcom Audio Director Tomoya Kishi Interview Jack Menhorn interviews Tomoya Kishi for Designing Sound on his background, approach to work, the centralised audio department at Capcom and, perhaps most interestingly, the cultural differences in audio aesthetic between the West and Japan.
After Sound Design Rob Bridgett on the evolving collaborative relationship between audio personnel and development teams.
How Halo: Reach Perfected Video Game Audio
Rob Bridgett Special: Tips for Sound Designers, Plus Readers Interview
The Three Rs of Audio Leadership Jesse Harlin gives insight into what it means to be an audio lead.
Audio In/Audio Out Darryl Duncan discusses the pros & cons of being an in-house audio developer vs a freelance contractor, and how to make the transition between the two.