Understanding Integration Alexander Brandon implementation 101. This was originally published here.
Establishing an Aesthetic in Next Generation Sound Design
Audio Production for Halo 2 Eric-Jon Waugh reports on Jay Weinland and Marty O’Donnell’s GDC 2005 post-mortem on Bungie’s ‘Guerrilla’ proprietary audio system developed for the interactive audio in Halo 2.
Enhancing the Impact of Music in Drama-Oriented Games
Audio Prototyping with Pure Data
Breaking the 64 Spatialized Sources Barrier
When Worlds Collide: Sound And Music In Film And Games Andrew Boyd discusses handling the interactive audio for a big film license, the battle against repetitive sound and wrestling with a real-time mix.
The Music of Anarchy Online: Creating Music for MMOGs
Music from Myst III: Exile – The Evolution of a Videogame Soundtrack
Interview: Tim Larkin, Audio Director at Cyan What does a guy who’s worked with greatness like Ella Fitzgerald, Mel Torme, James Brown, Tony Bennett, Lou Rawls and Huey Lewis do in the game industry? Why, anything he wants, of course. As a composer, sound designer and player, Tim Larkin is […]