Creating Call of Duty WWII’s Historic Sound
How Star Wars Battlefront II’s stellar sound was made
How the fantastical sound of Total War: Warhammer II is done
Quantum Break Interview with Richard Lapington
The Future Of Game Audio – With Ben Minto Jennifer Walden picks the brains of EA DICE Senior Audio Director/Sound Designer Ben Minto.
Behind the Sound of No Man’s Sky: Q&A with Paul Weir on Procedural Audio
Behind The Sound of ‘No Man’s Sky’ Anne-Sophie Mongeau speaks to Paul Weir, Hello Games’ Audio Director, about the game’s procedural audio.
Tethered is an immersive VR strategy game in which you take on the role of a god-like spirit tasked with looking after your flock of ‘Peeps’, the cute but simple-minded inhabitants of the beautiful, floating archipelagos that you gaze down upon from your lofty seat amongst the clouds. This disembodied third […]
Behind The Incredible Sound of Battlefield 1 Jennifer Walden interviews the DICE audio team about their work on the WW1 shooter, Battlefield 1.
Overwatch – The Elusive Goal: Play by Sound Blizzard’s Scott Lawlor and Tomas Neumann’s GDC 2016 presentation, in which they discuss the choices made on an aesthetic and technical level to help achieve Overwatch’s dynamic audio landscape.