Designing Interactive Audio Content To-Picture In the television and film industries, sound designers are able to monitor final visual cues from within their design environment while creating and mixing audio content. This design process is called working “to-picture,” and explains why the effects just seem to fit so well. But […]
A View From The Bridge… Mark Miller says Quotes on the future of Interactive Audio from Brain Schmidt, Jeff Roberts, Tommy Tallarico, The Fat Man, Andrew Barnabas, Colin Anderson, and more…
A Look Back Ever wonder just how music and sound were implemented in games such as “Asteroids”, “Road Blasters”, and “Super Mario Bros.”? Even if you haven’t, here are the answers… a pleasant stroll down memory lane with the former director of technology development at Atari Games, Brad Fuller..
Tales from the arcade! Words of wisdom from with John Paul of Atari Games and Graeme Norgate, music and sfx wizard at “Free Radical Design, Ltd.” (formerly with Rare…)
Producing Interactive Audio: Thoughts, Tools, & Techniques Truly interactive sound is a necessary component of today’s killer games. GEX: Enter the Gecko‘s audio producer, Mark Miller, takes you through the audio design of this next generation game.