Tales From the Trenches of Coin-Op Audio

November 18, 1999 gamesound.org 0

Tales From the Trenches of Coin-Op Audio Sound for a coin-op game has a great deal in common with sound for a home game or a console game. Regardless of target system or environment, sound takes a flat picture on a video screen and brings it to life in the […]

A Look Back

November 15, 1999 gamesound.org 0

A Look Back Ever wonder just how music and sound were implemented in games such as “Asteroids”, “Road Blasters”, and “Super Mario Bros.”? Even if you haven’t, here are the answers… a pleasant stroll down memory lane with the former director of technology development at Atari Games, Brad Fuller..

Tales from the arcade!

July 15, 1999 gamesound.org 0

Tales from the arcade! Words of wisdom from with John Paul of Atari Games and Graeme Norgate, music and sfx wizard at “Free Radical Design, Ltd.” (formerly with Rare…)

Interactive Music: Merging Quality with Effectiveness

March 27, 1998 gamesound.org 0

Interactive Music: Merging Quality with Effectiveness A recommended read for anyone baffled by the “bruhaha” surrounding interactive audio. Unreal composer Alexander Brandon incorporates a systems review, a brief history of computer music and a look at incoming trends into an extensive explanation of the hardware and software components of interactive audio.