https://www.valvesoftware.com/en/index/deep-dive/ear-speakers Emily Ridgeway on the process of creating the “ear speakers” for Valve’s Index VR headset.
I was saddened to hear that Ralph Baer, creator of the first video game console, passed away yesterday. Baer was already 50 years old when the Magnavox Odyssey was released to the public in 1972, so I was somewhat surprised in 2009 to find that he was not only alive […]
Sega Megadrive Coding: Sound Part I – The PSG Chip Matt Philips on the audio chipset in the SEGA Megadrive and how to get them bleeping and blooping!
The History of Sound Cards and Computer Game Music MacGateway’s overview of the development of PC gaming’s soundcards and their impact on PC game music, with example recordings to illustrate the capabilities of each piece of hardware.
The Evolution of PC Audio – As Told by Secret of Monkey Island
How Players Listen
Tales From the Trenches of Coin-Op Audio Sound for a coin-op game has a great deal in common with sound for a home game or a console game. Regardless of target system or environment, sound takes a flat picture on a video screen and brings it to life in the […]
A Look Back Ever wonder just how music and sound were implemented in games such as “Asteroids”, “Road Blasters”, and “Super Mario Bros.”? Even if you haven’t, here are the answers… a pleasant stroll down memory lane with the former director of technology development at Atari Games, Brad Fuller..
Tales from the arcade! Words of wisdom from with John Paul of Atari Games and Graeme Norgate, music and sfx wizard at “Free Radical Design, Ltd.” (formerly with Rare…)
Interactive Music: Merging Quality with Effectiveness A recommended read for anyone baffled by the “bruhaha” surrounding interactive audio. Unreal composer Alexander Brandon incorporates a systems review, a brief history of computer music and a look at incoming trends into an extensive explanation of the hardware and software components of interactive audio.