I’ve been aware of it for a few years, but I’m becoming increasingly sensitive to sound repetition. Or, at least, my reaction to repetition has become more intense, usually resulting in me shouting at the TV and digging my nails into Mrs. Kenny’s leg with much gnashing of teeth and […]
I finally got around to framing my Eraserhead poster; after 3 years of neglect it now has pride of place in our spare bedroom (which I have secret plans for as “Kenny’s Studio”, but don’t tell the Mrs). It’s questionable whether a bedroom is the best place for a disturbing […]
Designing A Next-Gen Game For Sound Rob Bridgett shares the lessons to be learned from the production process of “sound designed” films and how the production process in games actually lends itself to more involvement between audio and the other crafts.
When Worlds Collide: Sound And Music In Film And Games Andrew Boyd discusses handling the interactive audio for a big film license, the battle against repetitive sound and wrestling with a real-time mix.
Harnessing the Power of Music and Sound Design in Interactive Media Stephen Deutsch looks back at the development of film sound as a means of evaluating the current state of interactive audio and where it might go next.