
How Star Wars Battlefront II’s stellar sound was made
How Star Wars Battlefront II’s stellar sound was made
How Star Wars Battlefront II’s stellar sound was made
GANG IESD co-chair Kenny Young speaks to Naughty Dog’s Phillip Kovats and Jonathan Lanier about the GANG award winning mix in The Last of Us. KY: Hi guys, thanks for agreeing to do this. Could you introduce yourselves for the record? PK: I’m Phil Kovats the audio lead here at […]
What music does to us: non-diegetic songs in Red Dead Redemption and Far Cry 3 @toogoodforthee (unknown man on internet) asks why there are so few examples of non-diegetic song used during gameplay. Thought provoking…
“Marooned on the planet of Mongo after they had deflected it with their rocket ship from its course towards the earth, Flash Gordon and Dale Arden fall into the clutches of Ming, The Merciless, Ruler of Mongo…..Ming’s attempt to force Dale to marry him is frustrated by Flash and Prince […]
TIGA held the ‘Games Meet Film’ event at Pinewood Studios on February 16th 2010. The event was hosted by Dennis Weinreich MD of Film and TV Post Production at Pinewood Studios Group and included a panel discussion, Q&A and networking. The event focused on audio production for games and films […]
Charles Deenen Special: Exclusive Interview
Rob Bridgett Special: Tips for Sound Designers, Plus Readers Interview
Rob Bridgett Special: Scarface: The World Is Yours A mixed-media article on the audio experience in Radical Entertainment’s Scarface: The World Is Yours.
Rob Bridgett Special: Exclusive Interview Miguel Isaza interviews Rob Bridgett.
The Future Of Game Audio – Is Interactive Mixing The Key? Rob Bridgett investigates whether the real-time mixing of sound effects, music and dialog in games is an important part of the future of AAA game audio.
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