he Audio of Assassin’s Creed Odyssey: Episode 2
Overwatch – The Elusive Goal: Play by Sound Blizzard’s Scott Lawlor and Tomas Neumann’s GDC 2016 presentation, in which they discuss the choices made on an aesthetic and technical level to help achieve Overwatch’s dynamic audio landscape.
How Does In-Game Audio Affect Players? Raymond Usher summarises the results of a study conducted by Paul Robertson and Robin Sloan at the University of Abertay Dundee on the effects of audio on players’ heart rate and respiration.
Beyond The Button Press Jesse Harlin takes a brief look at methods by which players can interact with games using sound capture/audio analysis.
Creating an Interactive Audio Environment An interactive audio vocabulary featuring a wide assortment of sound cues and background noises immerses players far more than you may realize says Monolith’s Daniel Bernstein.