
Screen/Play: Documenting Voice Assets
Screen/Play: Documenting Voice Assets
Screen/Play: Documenting Voice Assets
Producing Audio for Halo Marty O’Donnell’s post-mortem analysis of the music, sound and dialogue in Bungie’s Halo.
So, How’s Your Audio Demo Reel? Got your sound design and composition chops? Ready to go out and score your first gig on a game? You’re going to need a great demo reel. Aaron Marks gives you helpful tips on what to do, and not do, while putting yours together.
Interview with Tommy Tallarico One of this industry’s most successful music composers, Tommy Tallarico, offers advice about drafting business contracts, making a name for yourself, and the possibility of a game music category at the Grammys.
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