Ode to Short Dialog: Reconsidering the Sound Bite Ben Schneider on why keeping dialogue short and sweet is likely a better solution than subjecting your paying customers to epic reams of self-indulgent pap.
Giving Games A Voice: Sony’s Dialog Manager Greg deBeer Speaks
Audio Postmortem: Scarface: The World is Yours Rob Bridgett spills the beans on the audio for Radical’s Scarface: The World Is Yours. Of particular interest is his discussion of the game’s unique audio post production period.
Screen/Play: Documenting Voice Assets
Producing Audio for Halo Marty O’Donnell’s post-mortem analysis of the music, sound and dialogue in Bungie’s Halo.
So, How’s Your Audio Demo Reel? Got your sound design and composition chops? Ready to go out and score your first gig on a game? You’re going to need a great demo reel. Aaron Marks gives you helpful tips on what to do, and not do, while putting yours together.
Interview with Tommy Tallarico One of this industry’s most successful music composers, Tommy Tallarico, offers advice about drafting business contracts, making a name for yourself, and the possibility of a game music category at the Grammys.