
How we used AI to improve dialogue management for Pagan Online
How we used AI to improve dialogue management for Pagan Online
How we used AI to improve dialogue management for Pagan Online
How Apex Legends Stunning Sound Was Created
The Sound and the Fury – Behind the sound design of Darksiders III
Behind the sounds of 11 – 11 : Memories Retold
How sound brought Far Cry 5’s vast world to life
How the fantastical sound of Total War: Warhammer II is done
Creating the sound of sports for Madden NFL 18 Longshot – with Will Morton & Craig Conner
Making The Magnificent Sound of Mafia III Jennifer Walden interviews Hanger 13’s audio director Matt Bauer about his teams’ work on retro shooty-driver, Mafia III.
Quantum Mechanics – The Sound Of Quantum Break John Broomhall speaks to audio director Richard Lapington about pulling together the sound for Remedy Entertainment’s unusual TV show/video game hybrid, Quantum Break.
Scoring Sanctuary: The Sound Design Of Diablo III Andrea Toyias and Joseph Lawrence from Blizzard Entertainment discuss what it was like to work on making every shout, swing and smashing barrel in Diablo III sound just right.
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