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dialogue

How we used AI to improve dialogue management for Pagan Online

August 6, 2019 gamesound.org 0

How we used AI to improve dialogue management for Pagan Online

How Apex Legends Stunning Sound Was Created

April 17, 2019 gamesound.org 0

How Apex Legends Stunning Sound Was Created

The Sound and the Fury – Behind the sound design of Darksiders III

February 22, 2019 gamesound.org 0

The Sound and the Fury – Behind the sound design of Darksiders III

Behind the sounds of 11 – 11 : Memories Retold

November 21, 2018 gamesound.org 0

Behind the sounds of 11 – 11 : Memories Retold

How sound brought Far Cry 5’s vast world to life

April 10, 2018 gamesound.org 0

How sound brought Far Cry 5’s vast world to life

How the fantastical sound of Total War: Warhammer II is done

October 26, 2017 gamesound.org 0

How the fantastical sound of Total War: Warhammer II is done

Creating the sound of sports for Madden NFL 18 Longshot with Will Morton & Craig Conner

October 18, 2017 gamesound.org 0

Creating the sound of sports for Madden NFL 18 Longshot – with Will Morton & Craig Conner

Making The Magnificent Sound of Mafia III

October 20, 2016 gamesound.org 0

Making The Magnificent Sound of Mafia III Jennifer Walden interviews Hanger 13’s audio director Matt Bauer about his teams’ work on retro shooty-driver, Mafia III.

Quantum Mechanics – The Sound Of Quantum Break

April 2, 2016 gamesound.org 0

Quantum Mechanics – The Sound Of Quantum Break John Broomhall speaks to audio director Richard Lapington about pulling together the sound for Remedy Entertainment’s unusual TV show/video game hybrid, Quantum Break.

Scoring Sanctuary: The Sound Design Of Diablo III

July 16, 2012 gamesound.org 0

Scoring Sanctuary: The Sound Design Of Diablo III Andrea Toyias and Joseph Lawrence from Blizzard Entertainment discuss what it was like to work on making every shout, swing and smashing barrel in Diablo III sound just right.

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