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The Sound of God of War PS4

April 5, 2019 gamesound.org 0

The Sound of God of War | PS4

How to create a compelling game audio experience with minimal resources

September 7, 2018 gamesound.org 0

How to create a compelling game audio experience with minimal resources

The Secrets to Creating Jurassic World Evolution’s Excellent Game Audio

August 30, 2018 gamesound.org 0

The Secrets to Creating Jurassic World Evolution’s Excellent Game Audio

Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting

December 7, 2017 gamesound.org 0

Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting

Behind the beautiful sound of Monument Valley 2 with Todd Baker

November 14, 2017 gamesound.org 0

Behind the beautiful sound of Monument Valley 2 with Todd Baker

Quantum Break Interview with Richard Lapington

June 6, 2017 gamesound.org 0

Quantum Break Interview with Richard Lapington

Lessons Learned from a Decade of Audio Programming

March 15, 2014 gamesound.org 0

Lessons Learned from a Decade of Audio Programming

Why Isn’t Audio Involved From The Start?

April 17, 2013 gamesound.org 0

Why Isn’t Audio Involved From The Start? Ariel Gross on how to get audio in a position where it is involved from early on in a project.

That Magic Moment: When Design and Audio Make Music Together

November 7, 2012 gamesound.org 0

Star Wars: The Force Unleashed II – Exclusive Interview with Brian Tibbetts and Damian Kastbauer

January 21, 2011 gamesound.org 0

“Star Wars: The Force Unleashed II” – Exclusive Interview with Brian Tibbetts and Damian Kastbauer

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