An Interview with Darryl Duncan Aaron Marks interviews GameBeat, Inc.’s Darryl Duncan.
Interview with Jason Booth
Interview: Tim Larkin, Audio Director at Cyan What does a guy who’s worked with greatness like Ella Fitzgerald, Mel Torme, James Brown, Tony Bennett, Lou Rawls and Huey Lewis do in the game industry? Why, anything he wants, of course. As a composer, sound designer and player, Tim Larkin is […]
Interview: Assaf Gavron and Oosh Adar of Filter Sound Assaf Gavron and Oosh Adar, the dynamic duo who comprise Filter Sound in Tel Aviv, have furnished sound for seven games and many other multimedia and musical projects. Not only are they extraordinary people, but their can-do attitude and motivation to […]
Interview with Joey Kuras Find out about this Kung Fu fighting sound man, who has worked on projects like Messiah, Tony Hawk’s Skateboarding, and Wheel of Time.
Interview With Jamey Scott Ever wonder what it’s like to be a one-man audio show? Jamey Scott is a premier audio designer, and is perhaps best known for his recent work on The Journeyman Project III: Legacy of Time. Come eavesdrop while Aaron Marks chats with him in his studio.
So, How’s Your Audio Demo Reel? Got your sound design and composition chops? Ready to go out and score your first gig on a game? You’re going to need a great demo reel. Aaron Marks gives you helpful tips on what to do, and not do, while putting yours together.
Interview with Jon Holland Jon Holland is a music composer of boundless creative energy. He is in constant motion, whether creating music for his latest game project, Baseball 2000 or physically en route to another wondrous destination on the globe. He also happens to be one of the highest paid composers in the […]
Annotated scrawl from the wall of the audio hall… Tips on scheduling audio projects (in milestone format), plus quotes from the industry’s best with annotation and extended comments from the author.
Interview with Tommy Tallarico One of this industry’s most successful music composers, Tommy Tallarico, offers advice about drafting business contracts, making a name for yourself, and the possibility of a game music category at the Grammys.