Are you being paid enough for your audio work?
The Business of Music Design for Games and Dynamic Storytelling
Building the Dream Work Environment at A Shell in the Pit
Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting
Marching, Music and Money: Performance Rights and Videogames Brian Schmidt on how videogame publishers can benefit from exploiting the performance rights in their music.
Game Audio Contracts Duane Decker gives an overview of game audio contracts.
Using a Live Orchestra in Game Soundtracks
Interview with Jon Holland Jon Holland is a music composer of boundless creative energy. He is in constant motion, whether creating music for his latest game project, Baseball 2000 or physically en route to another wondrous destination on the globe. He also happens to be one of the highest paid composers in the […]
Annotated scrawl from the wall of the audio hall… Tips on scheduling audio projects (in milestone format), plus quotes from the industry’s best with annotation and extended comments from the author.
Interview with Tommy Tallarico One of this industry’s most successful music composers, Tommy Tallarico, offers advice about drafting business contracts, making a name for yourself, and the possibility of a game music category at the Grammys.