Creating the Sounds of Star Wars Battlefront EA DICE’s Ben Minto on recreating and augmenting the ambiences of the Star Wars universe.
The Sound of Grand Theft Auto V
Sound in The Banner Saga
Exclusive Interview with the Audio Team of “Alan Wake”
Red Dead Redemption – Exclusive Interview with Audio Director Jeffrey Whitcher
Exclusive Interview with Michael Kamper, Audio Lead of BioShock 2
The Next Big Steps In Game Sound Design Damian Kastbauer gets the hots for the possibilities offered by the use of reverb, ambiences and real-time parameter control in some recent games.
Andrew Lackey Special: Dead Space [Exclusive Interview]
Dynamic Game Audio Ambience: Bringing Prototype’s New York City to Life Scott Morgan describes the creation and implementation of the ambiences in Radical Entertainment’s Prototype.
The Elder Scrolls IV: Oblivion Dev Diary Mark Lampert discusses creating and implementing the audio for Bethesda Softworks’ The Elder Scrolls IV: Oblivion.