Dynamic Game Audio Ambience: Bringing Prototype’s New York City to Life Scott Morgan describes the creation and implementation of the ambiences in Radical Entertainment’s Prototype.
The Elder Scrolls IV: Oblivion Dev Diary Mark Lampert discusses creating and implementing the audio for Bethesda Softworks’ The Elder Scrolls IV: Oblivion.
The Music of Anarchy Online: Creating Music for MMOGs
An Interview with Darryl Duncan Aaron Marks interviews GameBeat, Inc.’s Darryl Duncan.
Interview: Tim Larkin, Audio Director at Cyan What does a guy who’s worked with greatness like Ella Fitzgerald, Mel Torme, James Brown, Tony Bennett, Lou Rawls and Huey Lewis do in the game industry? Why, anything he wants, of course. As a composer, sound designer and player, Tim Larkin is […]
Interview with Joey Kuras Find out about this Kung Fu fighting sound man, who has worked on projects like Messiah, Tony Hawk’s Skateboarding, and Wheel of Time.
Creating an Interactive Audio Environment An interactive audio vocabulary featuring a wide assortment of sound cues and background noises immerses players far more than you may realize says Monolith’s Daniel Bernstein.