GDC 2012 gets started with this GameSpot interview, featuring J White (Dead Space 2), Darren Korb (Bastion) and Kenny Young (LittleBigPlanet 2) discussing their Game Developer’s Choice Award nominated games and interactive audio in general.
Tuning Canabalt Part 2: Audio
Adaptive Audio: A Beginner’s Guide to Making Sounds for Video Games Dan Carter and Michael Worth give a nice overview of interactive audio, looking at sound effects editing, interactive music, dialogue and tools of the trade.
Understanding Integration Alexander Brandon implementation 101. This was originally published here.
Locked and Loaded – Crafting The Sounds for Halo 3 (originally here) Robert Hanson interviews Bungie’s audio department who give an overview of their workplace, tools and methodology.
Tips for Game Sound Designers (originally here) Nick Peck’s ten top tips.
Sound for PlayStation2 (originally here) Philip De Lancie gives a nice introduction to implementing audio on the PlayStation 2, looking at the technical limitations and the game development process.
Challenges of Sound Design for Interactive Media (originally here) Larry The O discusses discovering the joys of game sound – technical limitations, interactivity, mixing, multi platform releases and the game development process.