Game Audio History

Thoughts on Game Audio History

August 19, 2019 Kenneth Young 0

I’ve spent quite a bit of time recently giving GameSound.org some love after a couple of years of neglect. I’ve never been particularly good at keeping the articles bang up to date with any kind of regularity, but that hasn’t really mattered because the primary focus has always been for […]

LittleBigPlanet Soundtrack 10th Anniversary

November 5, 2018 Kenneth Young 0

Holy moly – today is the 10th anniversary of LittleBigPlanet coming out in the UK! Where on earth has the last decade gone?! Oh yeah… The launch of LBP is always a somewhat bittersweet memory – the game had gone gold and shipped out to retailers worldwide but was then delayed and subsequently recalled due to […]

The VR Soundscape of Secret Sorcery’s Tethered

December 27, 2016 Kenneth Young 0

Tethered is an immersive VR strategy game in which you take on the role of a god-like spirit tasked with looking after your flock of ‘Peeps’, the cute but simple-minded inhabitants of the beautiful, floating archipelagos that you gaze down upon from your lofty seat amongst the clouds. This disembodied third […]

Cassettes And Thunder – The Sound Of Knights And Bikes

February 19, 2016 Kenneth Young 0

It’s been so amazing to see people get excited by Knights And Bikes, and show their support and commitment by backing its Kickstarter campaign, that I felt compelled to make something which shows just how excited and passionate I am about it too! So, here’s a wee video I’ve put together […]

Using Wwise with Unity? Need doppler? You’re welcome!

March 10, 2015 Kenneth Young 0

Using Wwise with Unity? Need doppler? You’re welcome! Those of you using Wwise with Unity may have noticed that there is no support for doppler shift. This is pretty mental given that Unity’s basic audio system offers doppler straight out of the box, so there’s obviously some kind of shenanigans […]

Character Introductions in Destiny and The Swapper

October 26, 2014 Kenneth Young 0

Introducing a character can be a tricky business. This is especially true of those characters present throughout the gameplay experience – player characters, buddies, guides, narrators and their ilk. Game teams exposed to such characters over months and years of development become so familiar with them that evaluating their introduction, […]

The Mix in The Last of Us

September 6, 2014 Kenneth Young 0

GANG IESD co-chair Kenny Young speaks to Naughty Dog’s Phillip Kovats and Jonathan Lanier about the GANG award winning mix in The Last of Us. KY: Hi guys, thanks for agreeing to do this. Could you introduce yourselves for the record? PK: I’m Phil Kovats the audio lead here at […]

The Sound of Tearaway

January 14, 2014 Kenneth Young 7

Tearaway is an adventure game exclusive to the Sony PlayStation Vita handheld system. The player is tasked with guiding their little paper messenger buddy on a mission to deliver the message that is trapped inside their envelope head by escaping the paper world and reaching the player out in the real […]

The Use of Voice in Portal 2

July 19, 2011 Kenneth Young 3

By Kenneth Young Portal 2 represents a real milestone for me. It’s the first game that, prior to even getting my grubby mitts on it, had me more excited about its prospective use of voice than any other aspect of the project. It’s a Valve game, so you trust that […]