Links to external game audio articles and media hosted on other wbsites and blogs.

First Gig: Making MIDI Music
First Gig: Making MIDI Music A Gamasutra reader retells his first attempt at music composition for games.
Links to external game audio articles and media hosted on other wbsites and blogs.
First Gig: Making MIDI Music A Gamasutra reader retells his first attempt at music composition for games.
Powerful Audio Tips for Game and Multimedia Developers How sounds function with your game has serious impact on the overall gameplay. Therefore, you can’t afford to implement audio as an afterthought. Here are five simple tips from Michael Bross for enhancing the audio experience.
Configuring Hardware-Accelerated DirectSound3D Brian Schmidt on how and why to use the newfangled DirectSound3D API.
A Better Picture Through Sound Jonathan Hoffberg on how sound enhances the visual image or, more often than not in games, how it can detract!
Actors’ Notes: Words Of Wisdom For Voice Actors and Those Who Hire Them Here’s some sound advice for voice actors moving into multimedia projects for the first time.
Tricks and Techniques for Sound Effect Design Previously presented at CGDC ’96, the wizard Bobby Prince delivers his thoughts, experiences, and opinions on “shaking it up”.
Composing Music Using Computers By Donald S. Griffin
Programming Digitized Sound On the Sound Blaster In this Game Developer magazine article, Erik Lorenzen and Keith Weiner use the Sound Blaster 1.5 model as the base for developing killer sounds across all levels of audio hardware.
Ethan Brodsky’s Extensive references on Sound Blaster programming
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