Producing Interactive Audio: Thoughts, Tools, & Techniques Truly interactive sound is a necessary component of today’s killer games. GEX: Enter the Gecko‘s audio producer, Mark Miller, takes you through the audio design of this next generation game.
Creating an Interactive Audio Environment An interactive audio vocabulary featuring a wide assortment of sound cues and background noises immerses players far more than you may realize says Monolith’s Daniel Bernstein.
Effective Music for Games and Multimedia Radically new music caused Parisians to riot in 1917. While Michael Bross doesn’t encourage street brawls, he does offer several tips on how to dramatically set the mood with effective interactive music.
First Gig: Making MIDI Music A Gamasutra reader retells his first attempt at music composition for games.
Powerful Audio Tips for Game and Multimedia Developers How sounds function with your game has serious impact on the overall gameplay. Therefore, you can’t afford to implement audio as an afterthought. Here are five simple tips from Michael Bross for enhancing the audio experience.
Configuring Hardware-Accelerated DirectSound3D Brian Schmidt on how and why to use the newfangled DirectSound3D API.
A Better Picture Through Sound Jonathan Hoffberg on how sound enhances the visual image or, more often than not in games, how it can detract!
Actors’ Notes: Words Of Wisdom For Voice Actors and Those Who Hire Them Here’s some sound advice for voice actors moving into multimedia projects for the first time.
Tricks and Techniques for Sound Effect Design Previously presented at CGDC ’96, the wizard Bobby Prince delivers his thoughts, experiences, and opinions on “shaking it up”.
Composing Music Using Computers By Donald S. Griffin