Hitman 2: Enhancing Reverb on Modern CPUs
I’ve spent quite a bit of time recently giving GameSound.org some love after a couple of years of neglect. I’ve never been particularly good at keeping the articles bang up to date with any kind of regularity, but that hasn’t really mattered because the primary focus has always been for […]
Behind the Scenes Recording for Atlas
How To Survive A Game Audio Layoff – Insights From Damian Kastbauer
https://www.valvesoftware.com/en/index/deep-dive/ear-speakers Emily Ridgeway on the process of creating the “ear speakers” for Valve’s Index VR headset.
How we used AI to improve dialogue management for Pagan Online
How the stunning vehicle sounds for The Crew 2 were made
Control Dev Diary 09 – Making Sweet Music