The Sound Design of inFamous Second Son: Concrete Powers In part four of his ongoing series into the audio design in inFamous Second Son, Brad Meyer discusses the creation of the game’s concrete superpower sounds.
Adaptive Audio for Mobile Rob Bridgett on dynamically adjusting the loudness levels in mobile titles in response to background noise.
GANG IESD Game Mix/Loudness Recommendations
Using Wwise with Unity? Need doppler? You’re welcome! Those of you using Wwise with Unity may have noticed that there is no support for doppler shift. This is pretty mental given that Unity’s basic audio system offers doppler straight out of the box, so there’s obviously some kind of shenanigans […]