By Kenneth Young Portal 2 represents a real milestone for me. It’s the first game that, prior to even getting my grubby mitts on it, had me more excited about its prospective use of voice than any other aspect of the project. It’s a Valve game, so you trust that […]
Sound Friction: Collaborative Challenges In Games Rob Bridgett discusses the value of creating a focused audio aesthetic that speaks form the heart of a project.
Portal 2 Richard Wentk talks to Mike Morasky about Valves development process, and the implementation of sound and music in Portal 2. This article originally appeared here.
Limbo John Broomhall talks to Martin Stig Anderson about the sound/music/sound/music/sound in Playdead’s Limbo. This article originally appeared here.