I haven’t been thinking about sound much this last week – been doing mainly music t’ings. In its place then, some silliness… At lunch yesterday the coders were discussing “what kind of programmer are you”: are you the kind of programmer that comes along and torpedoes the toilet lovingly constructed […]
Game Audio Theory: Ducking Zachary Quarles on the fundamental interactive mixing technique of “ducking”.
Adaptive Audio: A Beginner’s Guide to Making Sounds for Video Games Dan Carter and Michael Worth give a nice overview of interactive audio, looking at sound effects editing, interactive music, dialogue and tools of the trade.
I’ve been aware of it for a few years, but I’m becoming increasingly sensitive to sound repetition. Or, at least, my reaction to repetition has become more intense, usually resulting in me shouting at the TV and digging my nails into Mrs. Kenny’s leg with much gnashing of teeth and […]
I finally got around to framing my Eraserhead poster; after 3 years of neglect it now has pride of place in our spare bedroom (which I have secret plans for as “Kenny’s Studio”, but don’t tell the Mrs). It’s questionable whether a bedroom is the best place for a disturbing […]