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Latest Articles/Links
How To Get Your Music Placed In A Video Game
February 17, 2021 0
LittleBigPlanet 2 Soundtrack 10th Anniversary
January 29, 2021 0
EA DICE Audio Director Ben Minto: From Battlefield to Star Wars
November 6, 2020 0
Music Design and Implementation
November 6, 2020 0
Ubisoft Audio Director Lydia Andrew: Behind the Scenes
November 6, 2020 0
Player-Driven Audio Creation in Dreams with Media Molecule
November 6, 2020 0
Creating the Soaring Sound of Microsoft Flight Simulator 2020
November 3, 2020 0
3 Principles of Sound Design for Games – by Rob Bridgett
October 21, 2020 0
Sound Design
EA DICE Audio Director Ben Minto: From Battlefield to Star Wars
November 6, 2020 0
3 Principles of Sound Design for Games – by Rob Bridgett
October 21, 2020 0
Crafting Ghost of Tsushima’s Tremendous Sound
July 22, 2020 0
How The Last of Us Part II’s incredible sound was made
June 30, 2020 0
Designing the sound of DARQ – an indie game audio deep-dive
December 19, 2019 0
Development Process
June 2, 2020 0
How we used AI to improve dialogue management for Pagan Online
August 6, 2019 0
All in the Mix: The Division 2
May 8, 2019 0
How to create a compelling game audio experience with minimal resources
September 7, 2018 0
How sound brought Far Cry 5’s vast world to life
April 10, 2018 0
Sound Effects
Creating the Soaring Sound of Microsoft Flight Simulator 2020
November 3, 2020 0
The Fantastic Sound of Final Fantasy 7 Remake
August 26, 2020 0
Behind the impressive sound of Call of Duty: Warzone
June 16, 2020 0
June 2, 2020 0
3D Audio
All in the Mix: Forza Horizon 4
July 1, 2019 0
All in the Mix: The Division 2
May 8, 2019 0
Shadow of the Tomb Raider in Dolby Atmos
September 14, 2018 0
Shadow of the Tomb Raider – Sound and Music
August 29, 2018 0
How to build Audio for VR Games
December 16, 2017 0
Career
How To Get Your Music Placed In A Video Game
February 17, 2021 0
EA DICE Audio Director Ben Minto: From Battlefield to Star Wars
November 6, 2020 0
Ubisoft Audio Director Lydia Andrew: Behind the Scenes
November 6, 2020 0
The Bible of Getting a Job in Game Audio, 2020 Edition
July 16, 2020 0
Collaboration
April 5, 2019 0
How to create a compelling game audio experience with minimal resources
September 7, 2018 0
Behind the beautiful sound of Monument Valley 2 with Todd Baker
November 14, 2017 0
Critique
Character Introductions in Destiny and The Swapper
October 26, 2014 0
July 19, 2011 3
Voice in Bioware’s Dragon Age: Origins
May 16, 2010 16
Interactive Audio Crimes in Heavy Rain
April 5, 2010 7
Procedural Audio
Behind The Sound of No Man’s Sky
March 28, 2017 0
The Sound of Grand Theft Auto V
March 15, 2014 0
An Interview with Nicolas Fournel
March 20, 2013 0
An introduction to procedural audio and its application in computer games
September 23, 2007 0
Synthetic game audio with Puredata
August 24, 2007 0