GameSound.org Hosted Articles
LittleBigPlanet 2 Soundtrack 10th Anniversary
Thoughts on Game Audio History
LittleBigPlanet Soundtrack 10th Anniversary
The VR Soundscape of Secret Sorcery’s Tethered
Cassettes And Thunder – The Sound Of Knights And Bikes
Using Wwise with Unity? Need doppler? You’re welcome!
RIP Ralph Baer – The Almost-Father of Game Audio
Character Introductions in Destiny and The Swapper
The Mix in The Last of Us
The Sound of Tearaway
Latest Articles/Links
How To Get Your Music Placed In A Video Game
February 17, 2021 0LittleBigPlanet 2 Soundtrack 10th Anniversary
January 29, 2021 0EA DICE Audio Director Ben Minto: From Battlefield to Star Wars
November 6, 2020 0Music Design and Implementation
November 6, 2020 0Ubisoft Audio Director Lydia Andrew: Behind the Scenes
November 6, 2020 0Player-Driven Audio Creation in Dreams with Media Molecule
November 6, 2020 0Creating the Soaring Sound of Microsoft Flight Simulator 2020
November 3, 2020 03 Principles of Sound Design for Games – by Rob Bridgett
October 21, 2020 0
Sound Design
EA DICE Audio Director Ben Minto: From Battlefield to Star Wars
November 6, 2020 03 Principles of Sound Design for Games – by Rob Bridgett
October 21, 2020 0Crafting Ghost of Tsushima’s Tremendous Sound
July 22, 2020 0How The Last of Us Part II’s incredible sound was made
June 30, 2020 0Designing the sound of DARQ – an indie game audio deep-dive
December 19, 2019 0
Development Process
- June 2, 2020 0
How we used AI to improve dialogue management for Pagan Online
August 6, 2019 0All in the Mix: The Division 2
May 8, 2019 0How to create a compelling game audio experience with minimal resources
September 7, 2018 0How sound brought Far Cry 5’s vast world to life
April 10, 2018 0
Sound Effects
Creating the Soaring Sound of Microsoft Flight Simulator 2020
November 3, 2020 0The Fantastic Sound of Final Fantasy 7 Remake
August 26, 2020 0Behind the impressive sound of Call of Duty: Warzone
June 16, 2020 0- June 2, 2020 0
3D Audio
All in the Mix: Forza Horizon 4
July 1, 2019 0All in the Mix: The Division 2
May 8, 2019 0Shadow of the Tomb Raider in Dolby Atmos
September 14, 2018 0Shadow of the Tomb Raider – Sound and Music
August 29, 2018 0How to build Audio for VR Games
December 16, 2017 0
Career
How To Get Your Music Placed In A Video Game
February 17, 2021 0EA DICE Audio Director Ben Minto: From Battlefield to Star Wars
November 6, 2020 0Ubisoft Audio Director Lydia Andrew: Behind the Scenes
November 6, 2020 0The Bible of Getting a Job in Game Audio, 2020 Edition
July 16, 2020 0
Collaboration
- April 5, 2019 0
How to create a compelling game audio experience with minimal resources
September 7, 2018 0Behind the beautiful sound of Monument Valley 2 with Todd Baker
November 14, 2017 0
Critique
Character Introductions in Destiny and The Swapper
October 26, 2014 0- July 19, 2011 3
Voice in Bioware’s Dragon Age: Origins
May 16, 2010 16Interactive Audio Crimes in Heavy Rain
April 5, 2010 7
Procedural Audio
Behind The Sound of No Man’s Sky
March 28, 2017 0The Sound of Grand Theft Auto V
March 15, 2014 0An Interview with Nicolas Fournel
March 20, 2013 0An introduction to procedural audio and its application in computer games
September 23, 2007 0Synthetic game audio with Puredata
August 24, 2007 0